This guide will teach you to master the Zealadin in all aspects of the game, from leveling to selecting end-game equipment for adventures in Hell and beyond, helping you survive the greatest threats Diablo and his lieutenants have to offer. Although he is only able to have one activated at a time (assuming he does not use an aura-on-equip rune word to overlap auras), they can be a tide turner in many battles where vital attributes such as resistance or mana (for spellcasters) are lacking.This Wowhead class build guide covers the Zeal spec for the Paladin class, also known as the Zealadin, updated for Patch 2.7 & Ladder Season 4 in Diablo II: Resurrected. The most notable ability of a Paladin is his ability to use offensive or defensive auras to either augment his allies or weaken his enemies. Also, they can be a real help when you use them for your own advantage in duels. The only downside is that they need expensive gear, but they help a lot when they are on your team. Zealot: fast attack and capable of striking multiple enemies at once (or one enemy multiple times).Īuradins, Chargers and FoHers are mostly duelers rather than PvM (Player versus Monster).Smiter: less adept at crowd control, but uses Crushing Blow to melt act bosses, uniques, and even the Ubers.Hammerdin: Teleports into the thick of the enemy and wipes out packs using the radial damage of Blessed Hammer (very good for magic finding).FoHer ( Fist of the Heavens): using Conviction aura and "FoH" to kill his enemies.Charger: attacks well and can beat casters in one hit (most of the time).Avenger: uses Vengeance as his main attack to add elemental damage.The Paladin is a powerful character against monsters and bosses, and against other characters if you are using a Hammerdin.
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