You begin with an ability called “Flow” which allows you to run like the wind. This maintains throughout the game, and Luminous does a great job of showcasing not only the struggles Frey is undergoing but the changes she matures with and undergoes as well. I just want to go home” and then walk away. So, I was enthralled when I heard Frey respond to a request for aid by saying “Leave me the f**k alone. Games tend to remove all realistic emotional reactions too often from characters. The banter between her and Cuff is funny because of how true to life it is. She makes no bones about being pissed off about her past and getting sucked into Athia, and it adds to her relatability immensely. One of my favorite things about Frey is her completely unapologetic attitude. As they were unable to fend off the break, Frey must set off with Cuff by her side in an attempt to restore harmony to Athia. Four powerful warriors called the Tantas were tasked with protecting the citizens of Athia. A mysterious force is plaguing the land, and it becomes clear Frey is the only one able to stop it. She is able to speak to Cuff and is the only one who can hear him.Īthia is suffering from something Frey calls “the break”. This bracer, which Frey calls Cuff, grants her incredible powers. Unfortunately for her, she finds a bracer that suddenly sucks her into a wormhole and into the mystical land of Athia. After being granted a tremendous holiday gift by an understanding judge, Frey decides she needs to change her life. Having no parents to guide her and bouncing between foster parents, Alfre (Frey) ends up on her own and in legal trouble. Abandoned as a baby, she’s named for being found at the entrance to the Holland Tunnel. The action RPG from Square Enix and Luminous Productions puts us in the shoes of Alfre Holland, a 20-year-old orphan living in New York. It didn’t take me long, however, once I got my hands on the game to realize I was incredibly wrong. After a very underwhelming demo, I was prepared to be disappointed. The premise had me excited because it’s my kind of genre, but the little gameplay shown was causing me to pump the brakes a bit. Forspoken was one of those games where I was leery about it from the beginning.
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